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>> No.4172338 [View]
File: 494 KB, 800x800, shaton.png [View same] [iqdb] [saucenao] [google] [report]

From Saturn Doom programmer Jim Bagley:
> When I started the project, I had to do a demo for Id Software to approve … I started by extracting all the levels and audio and textures from the WAD files, and made my own Saturn version of this, then got an early version of the renderer working using the 3D hardware. The demo got sent off, and a couple of days later I got a call from John Carmack, who stipulated that under no circumstances could I use the 3D hardware to draw the screen. I had to use the processors like the PC. Thankfully I enjoy challenges, so it turned out to be a really enjoyable project, using both SH2s to render the display like the PC did it, using the 68000 to orchestrate them both.

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