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>> No.3997696 [View]
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3997696

>>3997568
>Bad points:
Can all be tracked down to imbalance problems in previous games.
>Getting rid of ranged artillery/ability to capture artillery (my favorite Civ3 feature)
Pic related.
>Resources have to be inside your borders to use
With cities actually now costing something, it means decisions like ancient/classical or even medieval rush are more meaningful; you have to plop a city on a resource, and if it's far away, you have to make amends otherwise.
>Galleys/caravels can't go into the ocean (seems like a cop-out to players who did this and complained that their ships would sink)
A good thing. Suicide galleys were an exploitative tactic to become a maritime powerhouse; if you sent enough cheap galleys, you would finally find a way to get into a different continent and settle there. Given how poor AI always fares on Archipelago maps in Civ history, the player doesn't need any more exploits like this that only he is smart enough to use (AI doesn't suicide galleys). Caravels are the first unit that goes into the ocean, BTW, but it can only carry Settlers/Explorers, not combat units (unless you're Portuguese).
>No straits/isthmuses anymore
I don't get this one.
>Your units get automatically booted from enemy turf if you declare war (yeah I know they did this so you can't cheat, but it's still unrealistic and dumb)
Right of Passage rape is just a boring way to wage war. I think it should be implied that the game uses retroactive logic - imagine if Open Borders meant that the entire German army was parked right outside of Warsaw right before 1st of September 1939. It would make no sense.
>The map zoom-in feature seems kinda useless
You can look at your city in zoom out! And thanks to Beyond the Sword, a modern Security Bureau looks amazing next to the Stonehenge!

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