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/vr/ - Retro Games

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>> No.7880272 [View]
File: 6 KB, 256x240, metroid-bombs.png [View same] [iqdb] [saucenao] [google]
7880272

>>7880246
>You're a faggot.
And you're illiterate, maybe? Try reading again the context in which I quoted that post.

>> No.6202402 [View]
File: 6 KB, 256x240, metroid-bombs.png [View same] [iqdb] [saucenao] [google]
6202402

>>6201935
If only there were a more challenging version of the same world but with more secrets and fewer energy tanks...

>> No.6192636 [View]
File: 6 KB, 256x240, metroid-bombs.png [View same] [iqdb] [saucenao] [google]
6192636

>>6192609
Okay, but just remember that you said it wasn't bad because it's outdated, but that it was never fun to begin with it. So don't take the answers I give you and try to say that the refinements that Super Metroid and later Metroid games made the original irrelevant.

It's fun because it because it completely lives up to the promise of its premise: You are Samus Aran, a bounty hunter commissioned to defeat an alien menace on a vast, hostile alien world. It delivers on this premise in spades: the world IS hostile, IS vast. The creatures you fight are deadly, and more often than not you are surviving by the skin of your teeth. The locations of upgrades aren't handed to you. Everything has to be done the hard way, and this in turn yields an insurmountable feeling of reward once you find that secret, beat that boss, escape that lair--and hopefully, beat the game.

It's fun for me because it is exactly my type of game. I wrote more about the appeal of this type of experience in a thread I posted back in December: >>/vr/thread/S6061691

>> No.6061691 [View]
File: 6 KB, 256x240, metroid-bombs.png [View same] [iqdb] [saucenao] [google]
6061691

I don't mean Metroidvania. I mean games that encourage exploration and discovery in the way that 1986 Metroid does: bombing walls and floors, looking for hidden passages that lead to treasure (or dead ends).

That thrill of discovering secrets through trial and error is something that I've been missing my whole life; only Metroid and The Legend of Zelda have ever been able to scratch this itch. Cave Story came close--I'd be lying if I said part of Metroid's appeal for me wasn't the whole underground labyrinth aspect of it all--but I really want something where I can spend hours digging into every nook and cranny and be rewarded occasionally. Does such a /vr/ game exist outside of Metroid and Zelda or am I SOL?

>> No.6003370 [SPOILER]  [View]
File: 6 KB, 256x240, 1573405023717.png [View same] [iqdb] [saucenao] [google]
6003370

>>6003218
No. If you look at a complete map, you'll see that plenty of the vertical shafts have extra blocks at the top and bottom to account for the overscroll.

There is no passage visible from above.

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