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/vr/ - Retro Games

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>> No.6337409 [View]
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6337409

Alright, I'm nearly done with the whole pistol-start run of Doom 1. Here's the tally for Episode 4 so far.
>E4M1: Hard but pretty fun if annoying at times with the respawning enemies.
>E4M2: Not really that fun, had to use a guide for it just to survive, same with M1 but to a far lesser degree. Save scummed a bit honestly.
>E4M9: Kinda fun, was a bit low in the weapon and ammo department while having at least 2 barons that I remembered. But overall good, I just wished I hadn't spent so much time looking for the yellow key only to realise it had just been on the other side of the starting platform all along.
E4M3: Fine level, beginning is hectic but it eases out, aside from the barons, fuck the barons. The space is too tight for rocket launcher usage as I don't use freelook to make sure Doom's autoaim doesn't fuck me over and kill me instantly. So it's mostly just an exercise in taking too long to kill the baron. This makes me miss the SSG a lot.
>E4M5: Honestly don't remember much of it, was fun and tightly packed. Very kind, giving me a chaingun in a level mostly packed with hitscanners, overall good level even if I always skip the yellow key. Hell I don't even know where it is the run to the exit is piss easy to do.
>E4M6: Save scummed the fuck out of this one if I'm honest, but it was fun. Cyberdemon is annoying, I had to go and get the invincibilty just so I wasn't insta-killed because of the tight space and his rockets.
>E4M7: Really fun, simple, crusher got me the first time. I don't know /vr/'s opinion on Civvie, but as he said, a BFG and invul against a Cyberdemon? Kind, kind man.
I'm now on E4M8, I hope the Mastermind doesn't do me up the arse.

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