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/vr/ - Retro Games

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>> No.5637701 [View]
File: 771 KB, 1024x714, d5dy1y3-6df2fd75-550a-41f0-abc8-1f402b7070c4.png [View same] [iqdb] [saucenao] [google]
5637701

MGS1 really captured a rugged, grimy and raw aesthetic that none of the other games ever really did, not that they were trying but it is interesting just how different MGS1 feels from 2, 3 and the rest.

MGS1 is almost a horror game at times. It's a bit of a shame that Kojima never really explored that again. I love the industrial feeling of it, I love the reverb, and the cement cracks in the walls, the huge tankar hangars and the pitch black skies. Despite the fact that I've played 2 and 3 more than I have 1, I think 1 may be my favorite in the series, it isn't as profound as 2 is, I respect 2 a lot more, it is a very artistic game in every sense, and it plays a lot better, but 1 just slightly edges it out.

>> No.4629805 [View]
File: 771 KB, 1024x714, heliport.png [View same] [iqdb] [saucenao] [google]
4629805

>>4629675
It's one of my favorite games ever, but as a stealth game?
Hell no.

>> No.4441248 [View]
File: 771 KB, 1024x714, metal_gear_solid_shadow_moses_heliport_by_solidcal-d5dy1y3.png [View same] [iqdb] [saucenao] [google]
4441248

It aint exactly Christmas themed, but you gotta give Shadow Moses some credit for maximum comfy winter atmosphere.

>> No.2809225 [View]
File: 771 KB, 1024x714, Shadow_Moses.png [View same] [iqdb] [saucenao] [google]
2809225

Playing pic related right meow. Always reminds me of winter.

Was there a reason he couldn't bring a hand gun?
>inb4 it's a game
I get that he needed to travel light but they couldn't somehow strap a small handgun on the guy?

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