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/vr/ - Retro Games

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>> No.8908078 [View]
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8908078

>>8906674

>> No.8539208 [View]
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>>8539203

>captcha DJS0Y

>> No.8358209 [View]
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>>8357887
>Helicopter mode in Jurassic Park Operation Genesis

>> No.8301564 [View]
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>>8298952
>I don't give a fuck if something is janky and shit.
Based Playstationbro. Bad games can be so fun.

>> No.8180231 [View]
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>>8180217
>I prefer old graphics as well

>> No.7311008 [View]
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>>7310749
>Metal Warriors
>Rock'n Roll Racing
>Adventures of Batman & Robin
Finally, someone with taste.

>> No.6737991 [View]
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>>6736419
>Kaizou Choujin Schbibinman Zero
Ah, another /vr/-bro of superior taste, I see.

>> No.6625363 [View]
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>>6625359

Damn, you play Varth on the original cabinet or discover it later?

>> No.6550143 [View]
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>>6549449
based linda poster

>> No.6544680 [View]
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>>6544673
Very good, somehow I missed this one

>> No.6457857 [View]
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>>6456470

>> No.6425704 [View]
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>>6425695
Ah Shinobi Legions, I see you are a man of taste, as well.

>> No.5621889 [View]
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>>5621880
>1: Vs. Castlevania

>> No.5472880 [View]
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>>5471902
From upper left.
Row 1: Don't know, don't know the dog creature, Boston Low, Winkle, don't know, Roger Wilco, Zak McKracken.
Row 2: Simon the Sorcerer, Mona De Lafitte & Froderick, Klayman, Ben Throttle, Guybrush Threepwood, Tony Tough, George Stobbart.
Row 3: Laverne, Leisure Suit Larry, Manny Calavera, Hector, Rincewind, Josef.
Row 4: Bernard Bernoulli, Hoagie, Woodruff, Max, Sam.
Row 5. Murray, dunno, dunno, Flux Wildly.

>> No.5219983 [View]
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>>5219981
ohh ffuck yes. thank you

>> No.5218946 [View]
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>>5210994

From a pure game design standpoint, IV was the tightest experience and I agree with the stuff you said.

I think it goes something like
IV, V, I, IX, VII, III, VIII, II

>> No.5191481 [View]
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>>5190581

>> No.5178468 [View]
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>>5178463
>best girls are Selfi and Fur

>> No.5078729 [View]
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>>5072396
kino patrician PHD right here

>> No.5073806 [View]
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>>5073791
holy fucking shit it works.... how the fuck!?!?!?

>> No.5055406 [View]
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>>5055340
Sure, I'll be glad to field that question. Thanks for asking.

A good game promotes flow.

>You don't know what to do or how well you're doing = frustration.
>You know what to do, where to go, and how to do it, but it's not challenging = boredom
>You get to prepare before the challenge, have all the time in the world to do it, and you have tons of options = fun
>You're not sure how well you're doing and you're not sure what to do = shit game. There is no excuse for this. I paid my money, now entertain me. It's not my job to change my definition of fun so I can fit in.
>You know what to do, where to go, how to do it, but it's too damn hard and there's nothing you can do to mitigate the challenge = frustration.
>The game establishes the rules, then breaks or throws out the rules = frustration. (RE4 does this with the Ashley part, Thief 1 does this with the non-stealth levels).

Get my drift, Anon?

Graphics, story, presentation are icing on the cakee. That said, I'm not anti atmosphere. I think that's one of the things games do really well.

>> No.4874278 [View]
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>>4874271
>hellbound

>> No.4855171 [View]
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>>4855162
>earth defense force
>master of puppets
>mfw

>>4855167
I get what you mean. Platformers aren't really for everybody. I haven't really played sanic in years; but those have kind of strayed away from the original designs TOO much.

>> No.4748554 [View]
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4748554

this just took me way back seeing the cover of this game. I'm pretty sure this is the one where you go down the street dodging spot lights, and then crash into windows and do a room by room FPS? me and my friend played a ton of this when we were kids. it was good, I remember the music being awesome but i'm sure it's not as good as I remember. Seriously good find though man, this is one of the ingredients of my childhood.



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