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/vr/ - Retro Games

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>> No.8003012 [View]
File: 259 KB, 1920x1080, Lo Wang.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8002947
I think that it's quite good as a game, but it also has its flaws, and there's things which may not endear you to it. Opinions are mixed on it, and I can understand why.

>gunplay works, but feels kind of floaty, not the best sounds or animations, get explosive crossbow bolts soon
>swordplay is fun as fuck, IMO the best part of the game
>you can do airdashes and shit to move around quicker in combat
>enemy roster is pretty good and varied, almost all enemies have different roles and functions, there's flying bastards, suicide bombing bastards, charging armored bastards, sneaky bastards, etc
>music is good as fuck, has a memorable main theme
>level design is kinda eh, it kind of has the same problem as Doom 4, a lot of linearity, and it likes you lock you into encounters, exploration is kinda weak at times
>Lo Wang is younger, and in some ways is an unbearable Redditor fuck, but he can also get shit done, and the game makes fun of him for the embarrassing consoomer dork he is (the idea is probably that he'll grow older and tougher as the reboot series continues), I grew to like him because he was fun to mock
>plot is kinda good, but also kinda wonky, feels like there's gaps in there from them cutting parts for time, Lo Wang seems to kind of just arbitrarily become a "good guy" at some point, like there was an entire segment of the game where he reflects on the situation and his goals, but there isn't
>has a lot of interface/gfx options even on console, you can adjust your crosshair a lot, turn off bullshit like chromab, etc

If you enjoyed Doom 4, SW2013 is a lot like it. It doesn't have all that much in common with the original, combat is kinda different, level design is absolutely different, there's no real Build style environment interaction (flushing toilets, light switches, etc), but on the other hand it takes a lot of cues from the alpha/beta which had a lot more emphasis on classic ninja stuff and magic.
If you didn't enjoy Doom 4, it's not for you.

>> No.5842813 [View]
File: 259 KB, 1920x1080, Lo Wang.jpg [View same] [iqdb] [saucenao] [google]
5842813

>>5842794
>>5842804
>>5842806
I know. It's just what I like.

>>5842808
He is, that was the plan, that he'd grow into him. Whether or not that will ever come to fruition now is dubious, given what a fucking awful mistake Shadow Warrior 2 was.
It's probably a different canon, though.

I'm not saying you guys have to love him, mind, just stating my own feelings.

>> No.5597131 [View]
File: 259 KB, 1920x1080, Lo Wang.jpg [View same] [iqdb] [saucenao] [google]
5597131

>>5596713
I like the new Lo Wang better desu.
Well, in the 2013 game anyway.

>> No.5241678 [View]
File: 228 KB, 1920x1080, Lo Wang.jpg [View same] [iqdb] [saucenao] [google]
5241678

>>5241613
:^)

>> No.4930979 [View]
File: 228 KB, 1920x1080, Lo Wang.jpg [View same] [iqdb] [saucenao] [google]
4930979

>>4930924
This. I really loved SW2013, but man, the sequel was SO awful.

>better graphics
>more and cooler guns (sort of)
>actually pretty good music
>technically more varied environments and chests and stuff
>but there's literally ONLY like 5-6 levels recycled endlessly for the entire game
>and the varied monsters with differing roles are replaced with a set of extremely generic monsters who are reskinned to fit the different level themes
>and the upgrade system is really tedious and slow paced and you basically need to use cheats to get anything that's of any substance
>and the story is fucking retarded
>and the characters aren't very good
>the game ends on a lukewarm bossfight, in an arena you've already seen before many times, and a weak as fuck cliffhanger
>there's a quest to get the badass sword from the previous game, but they just taunt you and what you actually get is a generic upgrade that's shit, you can get a gimped version painted gold as a secret

How did it turn out so bad? I hope to god that if there's a sequel that they just retcon Shadow Warrior 2 as a retarded nightmare that Lo Wang had.
The idea of some sort of demonic quasi-post-apocalypse isn't even a terrible idea, but it's just done so badly.

>> No.4778871 [View]
File: 228 KB, 1920x1080, Lo Wang.jpg [View same] [iqdb] [saucenao] [google]
4778871

>>4778798
Probably because Shadow Warrior 2 had, A), absolutely fucking bland level design, and B), wasn't really that good overall. Aside from a few guns and maybe an enemy or two, I'd much rather see people pay attention to SW2013

>> No.4611697 [View]
File: 228 KB, 1920x1080, Lo Wang.jpg [View same] [iqdb] [saucenao] [google]
4611697

>>4611660
2013 is good, not flawless, but the combat I think overall is nice, and the weapons are fun.
The sword fighting and the dodging is very satisfying and intense.
The story isn't breathtaking, but at least one character has a little depth to him, and I honestly like the new Lo Wang a lot more than the original (granted, I didn't particularly like him from the get go).
Level design is ok, it sort of does the Doom 4 thing, before Doom 4, but it doesn't always lock you in, only sometimes. Lots of secrets, you're rewarded for exploring.

Shadow Warrior 2 dispenses with a lot of this. The graphics are prettier, and there's a lot of cool weapons, but the gameplay and level design is essentially Borderlands.
It's a LOT better than Borderlands, in my opinion, but it's still not the direction I would have ever wanted them to take.
Most of the levels are procedurally generated, and in the city levels, this shows pretty badly, the procgen can be pretty buggy, sometimes showing you an item or chest on the map, but it's blocked by a closed door or something and you can't possibly get to it, which I could overlook if it wasn't for the fact that the same large chunks and setpieces are recycled constantly to build towns, just vaguely rearranged at times.
There's also the weapon upgrades, hooh boy. The game absolute SHOWERS you with these, and the vast majority of them are a complete waste of your time, at least for the first 10 hours. Some of them are really good, like adding the sticky property and remote detonation property to the grenade launcher, that's really useful.
Though Lo Wang is pretty much the same as the last game, the new story and characters are absolute wank.

I'd recommend 2013, because I think it's pretty good, but I'd be very hesitant to recommend Shadow Warrior 2. It's not strictly BAD, but it's *not at all* what the previous game is beyond a couple of core elements and features.
It feels as if the game was kidnapped and raped at night by Randy Pitchford

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