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>> No.7801124 [View]
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7801124

>>7801089
>That would probably matter in 1996.
And it does in this case 'cause q25-limits.
>Play the original Quake
I have, many times. I'm just fucking retarded and can't retain anything I learn by looking at it. I take screenshots of shit that's neat (my id1 folder currently contains about a hundred and fifty screenshots, and I put all id1 custom maps in a separate directory so it's all vanilla stuff) but can't do anything with them.
> Do you think people actually bother making the E1M1 techbase doors themselves?
That's different, though. The idtech door is a uniform size and there's really only one way to cut it up without editing the texture or doubling parts of it because it was clearly meant for that, so you might as well keep a prefab handy. Not using normal tiling textures to make stuff.

>>7801098
I've actually read that article before, quite a while back, I remember those green-metal screenshots. And I disliked it even then because it jumps right in with "don't bother with vanilla textures" and "just throw down some lights here (oh, that looks good already)" and "map the rest of the owl." Oh, just use something to break up the wall here. WHAT IS SOMETHING. I AM A CHEW TOY. MAPS ARE BULLSHIT MADE UP BY CON ARTISTS

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