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/vr/ - Retro Games

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>> No.9518204 [View]
File: 2.06 MB, 976x1046, duke nukem testifies before congress.png [View same] [iqdb] [saucenao] [google]
9518204

>>9518191
Goddamn, it's been a fucking sweet year for Duke leaks.

>> No.9114278 [View]
File: 2.06 MB, 976x1046, 1655325500783.png [View same] [iqdb] [saucenao] [google]
9114278

>>9114190
HFFM triggered a lot of people no doubt, the doomworld post that was deleted, that place has a lot of lurkers looking for new wads to showcase.
Tarnsman did a HFFM run and talked for hours about banning people that deserve to be banned for various reasons, and then mentioned "respectable" people that contributed maps for /vr/ projects, guilt by association is the name of the game today, these people will not stop until every ounce of freedom of thought is banned from the internet.
Some are just scared that you will put a n-word on your next project for good measure and then they'll be retroactively racist
Also 2048 is still the best achievement of this forum, so much variety and many memorable maps.
I think new wads became too thematically repetitive with the dark wall techbases, some maps have great gameplay ideas but are not memorable because it gets mazelike.
Sorry if I was too frank about your maps, but all are good to great maps that deserve more exposure

>> No.9012641 [View]
File: 2.06 MB, 976x1046, duke nukem testifies before congress.png [View same] [iqdb] [saucenao] [google]
9012641

>>9010962
>>9012473
There's one testmap included for the actors, but I guess I should include the other one for reference (check the Mega), you can take a look at the teleporters there. I'm gonna do one more update on the Proton Pack and Decorate patch soon (bugfixing and the shotgun), and I'll repost the anchor post with the updates.

In the meantime, I may as well ask how many people have a map in progress for 94, so I can tally that up.

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