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>> No.11153129 [View]
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11153129

>>11147969
Completely disagree. I have played a LOT (hundreds) of user doom wads, and Romero's new Doom levels are really good and have a je ne sais quois that you just don't see in other wads. Because he was never a part of the modding community, he retained a totally unique style of design. And i didnt even go into his levels expecting them to be awesome just because of who he is, my expectations were reserved considering it had been 20 years. But he has really knocked it out of the park.

>> No.5095724 [View]
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5095724

Whats with these clowns making threads about build games instead of posting about them here, and even making doom threads outside of the /doom/ general? It just doesn't add up

>> No.4994494 [View]
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4994494

>>4994487
eh? Don't make me spank you

>> No.4113517 [View]
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4113517

>>4113490
https://www.dropbox.com/s/w0r0l799y6idlhf/doom-textures-png.zip?dl=0

https://www.dropbox.com/s/rpeypxirep3awxq/OHMYGODROMEROFUCKINGDIDIT_walls.zip?dl=0

https://www.dropbox.com/s/k6dyibnd9wfahzq/OHMYGODROMEROFUCKINGDIDIT.zip?dl=0

https://www.dropbox.com/s/xfreb5fiklzk7ml/DOOMART1993.zip?dl=0

Romero released these some years ago, for the 20th anniversary I think.
There's actually a lot of interesting and useful stuff in there.

Pic not related.

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