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>> No.5508293 [View]
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5508293

>>5508280
>remove the tomb vipers in nilathaks level 3. Absolutely retarded damage.
>Giving most of the barb skills +raw damage would really help the early game. Not too much, just enough to make normal duriel and the like not asscancer to start off against.
>controversial, but remove the mana each class gains per level. Makes items with the stat more useful and forces the player to actually invest into the stat at least a bit.
>make scythes necro focused. No one ever uses them anyway. Give them large bonuses to +skills
>crossbows need more damage to outweigh the lower attack speed versus bows, no idea what blizz was thinking with them. Either that or re-tool them entirely to instead work with pally/necro. Wouldn't require too much desu
>remove throwing potions. Pointless things and would require too much work to really make useful beyond the blood moor.
>make the pallys holy bolt and fist of heavens do damage to everything
>confuse, attract need to boost damage taken or something similar
>I don't know if it's possible, but making more areas level 85 would be nice for breaking up the farming monotony
>could probably change a lot of the class sets, as most aren't that great. Even some of the non-class ones like Sazabis, Orphans, The Disciple, sanders could be given fun uses, like off class skills or just straight stat buffs. They're mostly useless as is right now.
>make diablos monster level 99, so he's worth farming instead of resetting after clearing chaos
>Blaze, inferno and arctic blast need buffs. Completely useless. As are the druid creepers and spirit of barbs.
>Isual needs to do more damage. I don't think anyone dies to him that much. Maybe give him fanaticism
>similar with Baal in hell. Take his TP skill away and make him actually do damage to the player.

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