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>> No.4361348 [View]
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4361348

>>4361337
thank you immensely
ive wanted this for years
> kinda twisted in the way they do it, but whatever works yknow
> I would have parsed it by checking to see if any A-G direction frames were available, if so then that would dictate a difference in the way the sprite was handled such that it would smoothly go 22.5 degrees per rotation rather than keep the existing 45's per number.

Guess I can smoothly incorporate the duke3d rocket now
>yeah its 12 directions in duke, but some things can stretch to accommodate, like my girlfriend

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