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>> No.3122565 [View]
File: 206 KB, 1280x1024, WIP starship hub area 2.jpg [View same] [iqdb] [saucenao] [google]
3122565

>>3122526
I block it out first, sometimes on paper but I mostly bash it straight out in Hammer, then compile and play a lot.

Start with the blocky basics, and get a feel for the space you're creating. Where's it going? What's the point/function of each section? Can it be cut and the gameplay remain the same, or is it absolutely necessary?
Doing it this way is easier and more rewarding than coming up with something detailed that plays like shit and needs to be cut down to even run.

It definitely helps to draw it out first, unless you're absolutely sure of the thing you're going to make.

Think of the theme, and the kind of spaces that would suit the environment. Think about player movement; for example, I love vertical spaces and depriving players of ammo, so in pic related there's a slight navigation puzzle to reach the middle tier and a way to lure enemies into turret fire because I only have a crowbar.

Motivation is the bitch though. I guess you just have to keep it interesting for yourself. Put some time aside and look forward to making stuff. Put some movies on in the background, a podcast or some music. If it feels like work, it's probably not quite right.

A lot of rambling there but hopefully something makes sense!

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