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/vr/ - Retro Games

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>> No.9456037 [View]
File: 44 KB, 996x523, vileplume.png [View same] [iqdb] [saucenao] [google]
9456037

>>9449198
>>9448743
FRLG works with a much expanded palette and a far more flexible tile set yet it manages to be extremely flat and plain. Doesn't help that the FRLG pokemon sprites are also the most expressionless up to that point, like 3/4 of them are literally just standing there.
Look at picrel, Vileplume is really difficult to make move but all other games tried something with it, but in FRLG it's just there... literally t-posing.

RBY weren't the best looking games by any means but the expanded graphical capabilities of the GBA really makes so much worse. There's a reason the first thing pretty much all hacks do is redraw the old GBA assets.

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