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>> No.3240981 [View]
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3240981

>>3240845
I have a kind of really complex ACS dialogue system, but it'd require a decent bit of rewrites to separate it from the rest of the mod. It's conversations are completely defined in uncompiled plaintext in the LANGUAGE lump (other than scripts for checking conditions and performing actions of course).

I'd suggest checking out ww's Cold Hard Cash 2, or somehow get me to suck it up and resume work on my project :P

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