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>> No.8080081 [View]
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8080081

The further I get into this new episode the less I like it.
The new textures and their usage are alright, but the level design itself feels like it's following the philosophy of completely different game. I was wowed by all the fancy brushwork and intricate setpieces at first, but everything is so linear and the encounters are repetitive. I know Quake doesn't have the most varied and sizable bestiary, but I've played usermaps that have made clever use of them.
DOMA spams enforcers like there's no tomorrow, and the majority of shambler encounters play out the same way. I'll power through the rest of the levels to see what MG has made, but I doubt I'll return to it anytime soon, if at all.

This Kex port is also my introduction to DOPA and I didn't care too much for it either. It has similar beats and progression styles as Machine, but feels a bit more Quakey because they didn't go overboard with detail.

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