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>> No.10868342 [View]
File: 639 KB, 1920x1080, fte-20240420024713-0.png [View same] [iqdb] [saucenao] [google]
10868342

>>10867787
FTE engine + Quake 2 map format + custom color palette seems to work pretty well. Combining radiosity lights with the old surface point lighting makes for a nice effect.
Lightstyles don't seem to be working though, but that's probably something dumb and simple. Also I can't seem to use palettized rendering and glow maps at the same time, which is annoying since I've ditched fullbrights.

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