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>> No.9223957 [View]
File: 1.66 MB, 1920x1080, Screenshot_Doom_20220901_030718.png [View same] [iqdb] [saucenao] [google]
9223957

>>9218813
>2022
>There is still no way to reliably teleport monsters into the room without relying on some ass wonky scripts
I honestly never was so close to snap and abandon the doom modding until I started on making my own D64 inspired wad.
Classical teleporters need player to shoot something in a certain sector, which is gay. Boom scroller teleporters are a bitch to set and solution to make flying monsters follow the conveyor is killing my last brain cells. Also, this shit regularly breaks for no reason and monsters simply don't teleport despite them crossing the linedef.
I'm too fucking stupid to use scripts and I don't want to ruin the compatibility of the wad with various mods since far as it is I'm using only Boom feauters, UMAPINFO and some DECORATE and LIGHTS.PK3 magic.
Any tips?

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