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>> No.4653596 [View]
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4653596

>>4653178
>Sprite Shadow
>Sprite Fixer
>Pistol Start
>Perkris Sounds
>Sound Caulking
>Extended Statusbar if it's available

I normally like using Smooth Doom, but it can start chugging real fast if there's a lot of monsters, and it fucks up when a mapset uses a custom palette like BTSX. I don't like gameplay mods because I want to experience what the mapmaker intended, but I've gotten too used to having Doom at least look and sound nice. I suppose Sound Caulking might be cheating because having every monster make its own noise lets me know exactly what's coming instead of just a generic "there are monsters in this room that aren't Revenants," but I like to think that's not too much of an advantage.

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