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>> No.5252845 [View]
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5252845

>>5248217
>>5250035
>Hobbit -> Evil Hobbit

The Sandworm does sound pretty cool though. The idea of it being a sand town makes no sense though, nor does the repurposing of so many neutral units (Especially if they're remodelling them, just make them new units at that point). If they wanted a Sand Town, they should've gone Egyptian-themed. A sand == dead forest seems a bit of a stretch compared to a swamp/jungle == tropical coast.

This town better be Evil though, we don't need 5 neutral towns. And if they wanted an Evil town, they should've gone Forge.

>>5252652
If there was a Sand Town, I would say it should be a Good town, with a new Evil town given either Dirt, or given some new evil terrain (like a wasteland or something) and replace Necropolis' native terrain with it. That way Dirt could be the "neutral" terrain, each alignment would have 4 towns and of which 2 would overlap

>Good
Castle (Grass)
Rampart (Grass)
Tower (Snow)
??? (Sand)

>Neutral
Conflux (Highlands)
Cove (Swamp)
Fortress (Swamp)
Stronghold (Rough)

>Evil
Dungeon (Subterranean)
Inferno (Lava)
Necropolis (Dirt)
??? (Dirt)

Perfectly balanced.

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