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>> No.3418142 [View]
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3418142

>>3417787
>I also thought of giving them a human archer of sorts
The problem isexactly the fact that we already have an unit that i a human with a bow. Adding another human with a bow that happens to be dressed slightly different would be somewhat boring. Also, while Japan appreciated art of archery and had some skillful masters, their traditional bows are nothing to write home about in terms of quality and durability. I guess that if we strive for something new, we could expand our Asian borders a little bit and borrow Chu Ko Nu for our exotic human shooter. He could also easily fit your description of unique skill.

>Earth/Water town with Swamp native terrain I guess?
I thought about making native terrain grass/dirt, so that terrain quirk of Kappa would be somewhat more useful. Not to mention that Kappas would become somewhat desirable units by other factions under specific circumstances (i.e. player calculating if he wants to trade a bit of his movement points by taking along slow unit for traveling through swamp-heavy map without penalties.

All in all, there should be more unique creature skills that double for useless artifacts or hero skills, by principle of "if it does not waste an artifact or skill slot, why not?". In example, your Komuso Monk could be able to cast Cure and/or Dispel on friendly units by playing flute. Or act like an Eagle Eye expert and teach your hero spells used in battle by opponent.

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