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/vr/ - Retro Games

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>> No.9198738 [View]
File: 2.95 MB, 960x540, SHAMEFUR DISPURAY!.webm [View same] [iqdb] [saucenao] [google]
9198738

So testing of the new spread pattern adjustment is going... well.
I had a thing coded up to kill the side projectiles if the middle one hits anything, but I don't really know if it's strictly necessary. Might have to do the whole "Run all the IWADs in a row" thing again to test the balance. I was also thinking of making the revenant homing missiles eventually lose their 3D tracking and revert to 2D (vanilla) so they're not as insanely effective at following you half a minute after you kill their firer. That idea may or may not have been because of salt when I got exploded by a revenant rocket after literally walking through two doors and up a fight of stairs.

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