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/vr/ - Retro Games

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>> No.2343248 [View]
File: 193 KB, 853x1175, KX-14+MSX2.jpg [View same] [iqdb] [saucenao] [google]
2343248

>>2342294

>> No.2311542 [View]
File: 193 KB, 853x1175, KX-14+MSX2.jpg [View same] [iqdb] [saucenao] [google]
2311542

>>2310593
>always assumed it was because Europe lacked a standard color encoding.

Most of Europe used the very same PAL encoding, or a compatible one. The only country that didn't was France, that's why we had RGB cables shipped with the console(until the nintendo 64), while most of Europe still had composite cables.

>>2310884

>I don't think Pro feel monitors were for normal consumers (hence the pro-part)

Profeels were definitely consumer products, there were some advertisings on TV you can check on youtube, as well as tests and ads in audio/video magazines of the time, both in Europe and Japan. Yeah, Video editors definitely used those, as well as early PVMs, but it was meant to be a high-end consumer product though. Also, lower-end consumers could still use some MSX2 RGB monitors with their consoles (the way the other anon use his Sony KX-14CP1 for example).

>(most games from the 80s and 90s era seem optimized for composite connections)

Which is wrong, they used the same tricks as in arcade and microcomputer games, and both used RGB monitors. While not completely sublimated, those tricks still works on an RGB monitor.

>> No.2206119 [View]
File: 193 KB, 853x1175, KX-14+MSX2.jpg [View same] [iqdb] [saucenao] [google]
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