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>> No.4829847 [View]
File: 187 KB, 578x341, igablood.jpg [View same] [iqdb] [saucenao] [google]
4829847

>>4829451
>I hate that stuff

Also, any source on his favorite games being CV I, III and Rondo?

>> No.3906382 [View]
File: 187 KB, 578x341, igablood.jpg [View same] [iqdb] [saucenao] [google]
3906382

I don't hate IGA buuuut, seeing things like pic related kind of pisses me off as a classicvania fan.
But it's understandable, I only played SOTN, and I don't really remember many platforming action, it was mostly a 2D hack and slash game.

Anyway, IGA considers the "Dracula X" games to be a spinoff of the series. Which is kinda weird seeing as how Rondo of Blood is Dracula X and is part of the classic series.

>> No.2870813 [View]
File: 187 KB, 578x341, igablood.jpg [View same] [iqdb] [saucenao] [google]
2870813

>>2870803

The MSX version was released after the original Akumajou Dracula on Famicom though, I wouldn't say Castlevania had its roots in exploration, and likely the reason they made the MSX game an exploration-based game is because the MSX couldn't do scrolling, so they had to focus on screen-to-screen gamplay instead of straighforward action.

I see what you mean though, SOTN wasn't the first game in the series to try something different, and Igarashi himself said his main inspiration for SOTN was Zelda and not Metroid (I don't know if I believe him, Simon's Quest has a lot in common with Zelda II AoL, but SOTN is definitely inspired by Metroid, whether IGA or the other staff that worked on it).

That said, it's true that Igarashi doesn't like precise platforming or challenging gameplay. After all, he was working on Tokimemo before joining the Castlevania team.

>> No.2630320 [View]
File: 187 KB, 578x341, igablood.jpg [View same] [iqdb] [saucenao] [google]
2630320

Nice, is this the biweekly shitposting Castlevania thread?

>> No.2622031 [View]
File: 187 KB, 578x341, igablood.jpg [View same] [iqdb] [saucenao] [google]
2622031

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