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/vr/ - Retro Games

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>> No.1375875 [View]
File: 105 KB, 255x237, thumb_1339079595764[1].png [View same] [iqdb] [saucenao] [google]
1375875

(Alrite, let me get this out of my chest. From the bottom of my heart, I don't want to stir shit AT ALL, but this needs to be said)

Someone just linked me to a post where someone requested in the zDoom forums (in a place where it doesn't actually belongs) what was basically a head replacement of the Chaingunner.

Are people that lazy? I mean, you can do that simple task on MSPaint. you don't need actual skill at all to complete that request by your own. Graphically speaking, there's some requests that need pixel smoothing, proper shading in some parts, and even sprite extension of some weapons that require attention in position, angle and all that stuff, and I can understand that people request that kind of stuff, but what he just requested is the most simplest thing in the world, frankenspriting!

Everyone, get this in your heads and do not let anyone tell you otherwise, Doom modding is one of the EASIEST things to do ever, EVER. This is why we have palpable evidence of solid custom content done back in 1995, this is why a custom mod was being talked more than the official sequel of the game itself back in the day.

To create maps, all you need is to sit down, go watch the Doom Builder tutorials, and after 3 or 4 hours or so you're all set! "But my maps will suck!" You're damn right they will suck! That's why you need to keep trying and never stop making stuff.

This needs to stop; someone should get on creating what would basically be the version of Doom Modding for Dummies. Cover even the most simple stuff, but let's get people to realize that modding (and quite definitively today more than ever) is easy as hell.

>> No.476603 [View]
File: 105 KB, 255x237, thumb_1339079595764[1].png [View same] [iqdb] [saucenao] [google]
476603

>>476570
>>476575

>all the enemies are arch viles...

Yeah, I think this is it. You should know your limits, /vr/

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