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/vr/ - Retro Games

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>> No.10829072 [View]
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10829072

>>10827421

>> No.10499926 [View]
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10499926

>>10499548
It's really easy to drop into and it's very fun. Playable with with mouse+keyboard, gamepad, or even gamepad+mouse if you want to.

>>10499787
Lemme help you.
https://files.catbox.moe/e6eiz8.zip

I put together a quick Doom starter pack.
>Woof sourceport, v.12.0.0 (plays classic, can also play Boom and MBF21 format levels, which is what a lot of people make these days)
>comes with Doom.wad, Doom2.wad, TNT.wad, and Plutonia.wad (the last two are like standalone expansions to two)
>comes with the spritefix patches and blood color patches
>has stuff like 'screen recoil' enabled by default, which isn't in the original game, but I copied off of my config and I like it, turn it off if you don't
>also an .sf2 file which imitates the Roland Sound Canvas 55, the machine which Doom's music was composed around
>binds already set up for WASD+Mouse and all, but setting up a gamepad is easy if you want that
>Doom plays pretty well with dual analog sticks, you can even use the left side of a gamepad and a mouse if you really want

Also added in DoomLauncher, which is a program that helps a lot with handling files. You tell DoomLauncher where you unzipped Woof, and then you add whatever .wad files or .deh files you want available.
So starting DoomLauncher and selecting say, Plutonia.wad, you then select Woof 12.0.0 as your port, and then you could add other files into the current load order, perhaps that one .wad which adds new music for Plutonia's levels, and then you press play. The launcher will remember your choices for Plutonia.wad too.

>> No.9282492 [View]
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9282492

>>9277746
What graphic/audio enhancements do you guys use? Here's a few I've looked at:
Doom 2 Minor Sprite Fixing Project (Usually included in everything else)
Smooth Doom
Beautiful Doom
Dead Marine
cblood.pk3
Sound Caulking
Redoom
Some of these have features I really like but have something else in them that fucks it up or has something else missing.

Wouldn't mind some vanilla esque gameplay mod suggestions like Fapsons, Final Doomer or Led's Generic Weapons either.

>> No.9169241 [View]
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9169241

>>9168286
Obvious ones like BTSX and Valiant. A lot of the vanilla flavoured WADs kinda blend together for me. However, I recently (over the past year or so) greatly enjoyed Requiem (with the enhanced soundtrack) and 2002ADO, which is an Ultimate Doom one.
>>9168749
The only thing Doom has over Doom II is E1 and some of E2. I prefer all of Doom II over the rest of the episodes in the original.

>> No.8611846 [View]
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8611846

>>8611834
Just check cacowards, is what I do. That or check the news.

>> No.8412667 [View]
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8412667

>>8412580
I also only played the games for the the fist time earlier this year. No Rest for the Living is probably the one I'd recommend to check out first. Then, Final Doom and the Master Levels for the remainder of the official output, although the latter is very much a mixed bag. I've just recently started playing fan/community made WADs as well, i.e. Valiant, UAC Ultra, Doom the Way id Did, et cetera.

>> No.7168273 [View]
File: 242 KB, 640x1408, 1557077224174.jpg [View same] [iqdb] [saucenao] [google]
7168273

I finally got a taste for Hideous Destructor and it feels nice. Only 2 things are distracting:
>maps are hardly playable with the mod
>random enemy resurrection
The last one got me really confused on Tricks and Traps map. I'd agroed enemies in the room with cyberdemon and then ran back to the room with imps. Then archvile appeared through the wall like a ghost. It kept resurrecting imps and going back and forth between walls, making me fire like crazy (though archvile couldn't be damaged). After some shooty time hell barons seemed to kill the cyberdemon which made the resurrected enemies to lose interest in me. So what the hell just happened? Also please recommend at least somewhat compatible map packs.

>> No.6420978 [View]
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6420978

>>6420009
I like it but I don't like the way it's impacted the franchise. People ignore the parts of the comic where Doomguy is on the backfoot or gets hurt in favor of just portraying him as an invincible anger golem; even the DOOM comic, as cheesy and ridiculous as it is, doesn't actually do that in the greater picture. People just look at Rip and Tear and ignore the rest.
I honestly wish Doomguy got portrayed a little closer to how Ranger often is; just a marine forced into a situation with almost no chance of survival who refuses to give in and die despite the odds because of what would be lost if he did. Make him over-the-top, give him bloodlust fueled by the scores of demons he kills, but keep some element of humanity.

>> No.5629424 [View]
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5629424

>>5627814
I started out using no bleeding, least monster numbers, and reduced damage until I got comfortable. Or you can just leave the training wheels on forever and not care because its still a fun mod.

>> No.5551143 [View]
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5551143

>>5550982
I only hate the bleeding and love everything else; I just turn it off. Get Ugly of Sin if you want to tinker with respawn settings, too. No shame in getting eased into it, because there's a lot to love in HD.

>> No.5211269 [View]
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5211269

`this is a good community. I like the wads and fanart

>> No.4683086 [View]
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4683086

I'm looking for images of Doomguy looking vulnerable/cornered/in danger/etc. I really like that portrayal of him as a contrast to the unstoppable slaughter machine.

>> No.4284839 [View]
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4284839

>>4282392
What's the intended way to play through DOOM? I know Ultraviolence is the right difficulty, but should you play each level individually starting with only the pistol, or play through an episode with the weapons you got from earlier levels in that episode? And if it's the latter and you die, is it kosher to reload a save or should you just use the pistol when you start the level again/restart the episode?

>> No.4134113 [View]
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4134113

>> No.3386808 [View]
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3386808

>>3386369
How a man can be so wrong? Episode 4 was Romero on steroids

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