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/vr/ - Retro Games

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>> No.7096621 [View]
File: 30 KB, 320x200, ROTT COMM-BAT deathmatch.gif [View same] [iqdb] [saucenao] [google]
7096621

>>7096614
No I didn't because it isn't true and you're an enormous homosexual who probably never even played it.

>> No.6381572 [View]
File: 30 KB, 320x200, unnamed.gif [View same] [iqdb] [saucenao] [google]
6381572

>>6379661
Also the first game to ship with official maps made exclusively multiplayer deathmatch but it never usually gets credit for that either. In fact I think alot of people only know that because of John Romero having to refute Tim Willit's claim of coming up with the idea for multiplayer only deathmatch maps himself during the development of Quake.
>Commercially, the first FPS's published with multiplayer-only maps at launch were Tom Hall's Rise of the Triad (ROTT) and Bungie's Marathon, both published on December 21, 1994 – 18 months before Quake's release. Marathon included 10 multiplayer-only maps. Each successive release of ROTT added more multiplayer-only maps. In fact, ROTT had several multiplayer modes beyond co-op and team deathmatch. Tom was very inventive when it came to ROTT's multiplayer modes and maps, long before Quake was released. As Tom remembers, "Yes, it had a TON of multiplayer maps. Many with unique rules, ridiculous heights, etc."

>Tim cannot claim this idea as his in any way.
https://rome.ro/news/2017/8/30/multiplayer-only-maps

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