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>> No.5381937 [View]
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5381937

>>5381671
>the castle does look exactly like a masonic hall
Only in the sense that both use renaissance style architecture. You gotta remember that the freemasons were initially just a union of actual stonemasons when they started, so the symbolic nature of the architecture in freemasonry is more just preexisting styles being turned into symbols on account of it being something universally familiar to everybody in the order, thus making it an effective way to communicate ideals. Same thing with how trees are a universal symbol in paganism even though there's nothing inherently pagan about a tree.

>>5381672
Same thing can be used to explain the floor here. Checkerboard tiles and suns were really well liked design during the renaissance architectural boom, largely because it was based heavily on Greco-Roman styles. Checkers are just a neat pattern that creates contrast and the sun is an ancient symbol that's been used by countless civilizations since the beginning of history. In European symbolism it's generally representative of enlightenment which is why it features so heavily in churches and castles/palaces (monarchs were considered holier and more enlightened than the average population). The three layers could just as easily be explained as game design since physical changes in environment are one of the most ubiquitous ways to make the player feel a sense of progress, which is the same reason it's used in Masonic symbolism.

>>5381674
The game is based on collecting stars. That's why the coins have stars on them.

>>5381678
>>5381678
Climbing a mountain and finding a challenge followed by something of value at the top is an archetypal story that precedes written history. Every culture tells the story because it resonates with our fundamental human subconscious. It's the same as the interior of the castle in that it could just as easily be explained as game design.

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