Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

Search:


View post   

[ Toggle deleted replies ]
>> No.4580714 [View]
File: 250 KB, 1280x960, 408535-AAFV2.jpg [View same] [iqdb] [saucenao] [google] [report]
4580714

>>4580709
>omg, not they're not. Every kart is fully 3D, the item blocks are fully 3D and I am pretty sure the shells are as well. How you mentioned MK64 is what caused me to reply the most, those are all 3D objects. Maybe you're thinking of SMK.
Lol... kiddo, you don't know what you're talking about. The characters/karts in MK64 are all 2D. They are pre-rendered models which the devs basically took 2D "pictures" of at different angles and then turned into an animation. Same with every item you use. They LOOK 3D just like stuff in Donkey Kong Country looks 3D, but it's an illusion.
>Sure but it's a common videogame technique on any system even up to current games. Being a fully 3D system which had a little bit of trouble with 2D games, I'd guess on N64 it was used less than on most systems and not a characteristic of the system.
I don't know where you're getting any of this from. The N64 didn't have any trouble with 2D games, it actually excelled at them, Nintendo just didn't bother making them because they weren't popular at the time. Not trying to be rude but you don't have a single fucking clue what you're talking about.



Navigation
View posts [+24] [+48] [+96]