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/vr/ - Retro Games

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>> No.1453479 [View]
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1453479

>> No.772505 [View]
File: 416 KB, 723x544, mddk.jpg [View same] [iqdb] [saucenao] [google]
772505

>>772495
The developers created these games fully aware of window glare and intended the games to be played with it.

>> No.726360 [View]
File: 416 KB, 723x544, mddk.jpg [View same] [iqdb] [saucenao] [google]
726360

forget scanlines, window glare is much more authentic

>> No.648107 [View]
File: 416 KB, 723x544, mddk.jpg [View same] [iqdb] [saucenao] [google]
648107

>> No.630408 [View]
File: 416 KB, 723x544, mddk.jpg [View same] [iqdb] [saucenao] [google]
630408

>>630384
Anything other than the advance-livingroom-window-glareX4 is pleb tier

>> No.590993 [View]
File: 416 KB, 723x544, mddk.jpg [View same] [iqdb] [saucenao] [google]
590993

>not using a truly accurate filter such as Advance_Window Sglare

>> No.579825 [View]
File: 416 KB, 723x544, mddk.jpg [View same] [iqdb] [saucenao] [google]
579825

>>579816
Not playing with the superior, more realistic Advance_Window GlareX2 filter

>> No.574779 [View]
File: 416 KB, 723x544, mddk.jpg [View same] [iqdb] [saucenao] [google]
574779

>>574713
It's so obvious the developers programed the game with window glare in mind

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