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>> No.3801762 [View]
File: 1020 KB, 1920x1080, Screenshot_Doom_20170105_100352.png [View same] [iqdb] [saucenao] [google]
3801762

>>3801689
GZDoom palletized with lights and SFX could probably be used to a neat effect, especially if you can build your own palette.

>> No.3718116 [View]
File: 1020 KB, 1920x1080, Screenshot_Doom_20170105_100352.png [View same] [iqdb] [saucenao] [google]
3718116

>>3717675
I used to use it because I liked cell shading and the weird HQ filter looked kinda like it, but the grungey feel of unfiltered textures really can't be beaten. Especially since it's not a common thing to see any more. It really deserves to be considered its own art style, it really sells the grungey industrial atmosphere of Quake levels such as Rubicon Rumble and just sort of ceased to exist shortly after the end of the 90s.

>>3717773
I like that you can force a limited color palette in GZDoom now. I tried Unloved with the Doom palette and all features on except filtering and it looks really dark and creepy without adding any custom shaders. It does generate some unfortunate weirdness with the lighting, though. Forcing palettes could be used for some interesting visual effects in future mods.

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