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/vr/ - Retro Games

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>> No.3282412 [View]
File: 78 KB, 729x620, snakeattackprogress.png [View same] [iqdb] [saucenao] [google]
3282412

>>3282407
Another one.

>> No.2570418 [View]
File: 78 KB, 729x620, snakeattackprogress.png [View same] [iqdb] [saucenao] [google]
2570418

The original Deluxe Paint source code was released last Wednesday:
http://www.computerhistory.org/_static/atchm/electronic-arts-deluxepaint-early-source-code/

It's pretty small (only 17K lines of ANSI C) and looks well-structured with comments and everything, so it could be useful as a learning example. I don't know how to build it though. There's no Makefile, but instead something that looks kinda similar but more primitive (prism.txt). I guess it probably needs SAS/C or Aztec C or one of the other early C compilers for Amiga.

Pic is some artwork recently posted on eab.abime.net by an Amiga user who found some of his old disks or something. This one would be great in an RPG!

Also just found out about this nice-looking game:
https://web.archive.org/web/20140328054521/http://oagd.net/amiga/paradise-lost
http://hol.abime.net/6017
It was actually uploaded a couple years ago, but only sold a few hundred copies, so it's pretty obscure. I wonder how many other nice lost thing there are out there...

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