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/vr/ - Retro Games

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>> No.8485418 [View]
File: 3.00 MB, 640x480, virtua cop2.webm [View same] [iqdb] [saucenao] [google]
8485418

>>8483791

>> No.8407881 [View]
File: 3.00 MB, 640x480, Virtua Cop.webm [View same] [iqdb] [saucenao] [google]
8407881

last

>> No.6859454 [View]
File: 3.00 MB, 640x480, virtua cop2.webm [View same] [iqdb] [saucenao] [google]
6859454

>>6859424
Why do you keep arbitrarily comparing shit with nothing in common?

>> No.6745474 [View]
File: 3.00 MB, 640x480, virtua cop2.webm [View same] [iqdb] [saucenao] [google]
6745474

>>6745464
>The way saturn handles 3d I don't like to call it 3d
Because you're a complete ignoramus. 3D is "true 3D" if the game engine has a z-axis. There is no other requirement, no specific technique or method of polygon generation necessary. You sound like a zoomer in Comp Sci who just redefines things he doesn't understand arbitrarily.

>> No.6386868 [View]
File: 3.00 MB, 640x480, virtua cop2.webm [View same] [iqdb] [saucenao] [google]
6386868

Cause sometimes it could render stuff like this that legitimately look better than your average PSX game...

>> No.6377179 [View]
File: 3.00 MB, 640x480, virtua cop2.webm [View same] [iqdb] [saucenao] [google]
6377179

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