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>> No.8378329 [View]
File: 804 KB, 6000x4230, 1637772388392.png [View same] [iqdb] [saucenao] [google]
8378329

=== CURRENT RELEASE ===
AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461-ad-mortem-a-mbf21-halloween-themed-megawad-beta/
Current release
https://drive.google.com/file/d/18le6ho89YT_myg8CiUUk2mw1439zPyyJ/view

=== CURRENT PROJECTS ===
PATCHWORK
Phase 2, awaiting new deadline
Info here https://pastebin.com/zkL8pa12

VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8362240
Please use spawnflag 16 for your level exit triggers

=== NEWS ===
[11-30] Zerostorer: Dead Zone released
https://www.youtube.com/watch?v=yY-6j1jdzDU

[11-29] Doom 64 25th Anniversary CP announced
https://www.doomworld.com/forum/topic/126015-doom64-25th-anniversary-community-map-jam/

[11-23] Alkaline 1.1 for Quake released
https://www.quaddicted.com/forum/viewtopic.php?id=989

[11-22] Anon starts a Doom server for oblige maps
http://dailydoommap.org/

[11-21] RTCW: The Victors resurfaces with a trailer
https://www.youtube.com/watch?v=WMSN9ZkY8Mk

[11-21] id1 Quake maps converted to Valve format
https://toolness-media.s3.amazonaws.com/quake/trenchbroom_quake_map_source.zip

[11-19] Organ Grinder is tomorrow
https://twitter.com/tastyspleentv/status/1461838043531390983

[11-19] New TFE release: 0.7 - Core Game Loop completed
https://theforceengine.github.io/2021/11/18/cgl-release.html

[11-16] high-performance OpenGL4 fork of Quakespasm:
https://github.com/andrei-drexler/quakespasm/releases

[11-15] Anon releases 10x10 project
https://www.doomworld.com/forum/topic/125783-the-10x10-project-part-one-boom/

[11-15] https://youtu.be/unE7wt3ZcH0
High resolutions and wide-screen enabled Dark Forces source port bud is live

[11-11] Mayhem Mansion update
https://darsycho.itch.io/mayhem-mansion/devlog/313417/omg-130

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8358441 [View]
File: 804 KB, 6000x4230, y9epuv.png [View same] [iqdb] [saucenao] [google]
8358441

=== CURRENT RELEASE ===
AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461-ad-mortem-a-mbf21-halloween-themed-megawad-beta/
Current release
https://drive.google.com/file/d/18le6ho89YT_myg8CiUUk2mw1439zPyyJ/view

=== CURRENT PROJECTS ===
PATCHWORK
Phase 2, awaiting new deadline
Info here >>8307479

VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8342963
Please use spawnflag 16 for your level exit triggers

=== NEWS ===
[11-23] Alkaline 1.1 for Quake released
https://www.quaddicted.com/forum/viewtopic.php?id=989

[11-22] Anon starts a Doom server for oblige maps
http://dailydoommap.org/

[11-21] RTCW: The Victors resurfaces with a trailer
https://www.youtube.com/watch?v=WMSN9ZkY8Mk

[11-21] id1 Quake maps converted to Valve format
https://toolness-media.s3.amazonaws.com/quake/trenchbroom_quake_map_source.zip

[11-19] Organ Grinder is tomorrow
https://twitter.com/tastyspleentv/status/1461838043531390983

[11-19] New TFE release: 0.7 - Core Game Loop completed
https://theforceengine.github.io/2021/11/18/cgl-release.html

[11-16] high-performance OpenGL4 fork of Quakespasm:
https://github.com/andrei-drexler/quakespasm/releases

[11-15] Anon releases 10x10 project
https://www.doomworld.com/forum/topic/125783-the-10x10-project-part-one-boom/

[11-15] https://youtu.be/unE7wt3ZcH0
High resolutions and wide-screen enabled Dark Forces source port bud is live

[11-11] Mayhem Mansion update
https://darsycho.itch.io/mayhem-mansion/devlog/313417/omg-130

[11-10] https://www.moddb.com/mods/jazz-jackrabbit-doom-tc
Jazz Jackrabbit Doom EP1 released

[11-08] https://theforceengine.github.io/downloads.html
The Force Engine Builds are up and getting updated regularly.


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

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