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/vr/ - Retro Games

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>> No.5770825 [View]
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5770825

>>5770820
>“When you pick up a rocket launcher, you can unleashed so many monsters same time.” This is your one of the signatures, if i’m right. So how was this idea born?
[I don't have the slightest fucking idea what he's trying to say or what he's referencing here.]

>>This comes from the olden days when I wrote lots of adventures and scenarios for roleplaying games such as Runequest and Call of Cthulhu. I created plenty of traps and lures for these, and I just used the same idea in Doom and Quake.

>What do you think about new generation of id and new Doom games (Doom 2016 and Eternal) Did you play Doom 2016?
>>I thought Doom 3 was abysmal and was glad that it led to the demotion of my former co-workers who masterminded it [oof]. I have not extensively played Doom 2016, but what little I’ve seen looks pretty great.

I don't think Doom 3 is too bad, but I also think it's strongly lacking in gothic its gothic horror inspirations.

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