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>> No.1911676 [View]
File: 209 KB, 1320x768, putifunker.png [View same] [iqdb] [saucenao] [google]
1911676

>>1911658
I used to make maps back in the 90's, and had to round things off by hand, I remember.

The overused gothic textures were mostly because of Quake, but I think CC4, though used often can't really be more overused than vanilla. If you stop thinking about it as a novelty and more as an expansion it's more natural. Personally I just like the texture set. It's nice to have textures that fit most occasions.

As for the art, I think a balance between detail and form is best. Too many maps these days are over-gilded, and it ends up being distracting or obstructive. Putrifier might be pretty as hell, but it's not any more fun than a well thought out vanilla style map. I try not to get too hung up on ever wall being unique to the point of clutter, and keep the detail in out of reach areas, or non-invasive.

I don't feel singled out, I get what you're saying. I just think vanilla style maps are one way of doing things and modern texture/techniques are another. If I get sick of one I return to the other.

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