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/vr/ - Retro Games

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>> No.9394123 [View]
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9394123

>>9392548
Free finger movement seems like a pretty big deal animation-wise to me.
The problem is a lack of consistency. Important characters received a lot more detail.

>> No.9207672 [View]
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>>9203819
I have an autistic vision of a retro game engine, more so than a game (but I have that as well).

It should be based on the capabilities of 99 PC hardware. I studied the Geforce 256 to see what it's capable of, and while I don't have one myself, the demos and stats I have seen for it are pretty amazing. Combined with a Pentium 3 and SSE optimizations, it should push the boundaries of what we imagine games from the 90's to look like.

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