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/vr/ - Retro Games

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>> No.4347736 [View]
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4347736

cd

>> No.3397278 [View]
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3397278

>>3397261

It wasn't just PP, the other levels also had patterns on the terrain. Not checkered (and PP was more like triangular), but I mean that general sort of surreal touch the first 3 games have. The change in art style is not only noticeable with the general art direction of the zones, but even Sonic's sprite itself.

>> No.3051927 [View]
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3051927

What are you talking about?

It IS the best Sonic game ever made.

>> No.2830834 [View]
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2830834

>Who the fuck even wants to go to the bad future or good future other than to listen to music?

The bad future is more like a punishment, since there's more enemies than in past or present. You aren't supposed to go to the future without having destroyed the generator in the past.

The good future is there just for fun, I guess. Besides the music, the landscape changes so you can access some sections that were previously blocked (you see those rings stuck into walls on present levels? they are available on good future). Good Future levels also have no enemies whatsoever (although they still have hazards), and more rings, so it's good if you want to gather rings, too.

The HD remake by Taxman kind of fucked that aspect of the game however, as the timer no longer resets when you time travel. Most likely finding the time generator on the past will take you more than 5 minutes unless you already know the levels by heart. Then going back to the present, and then finding another post and travel to the future again, if you really want to explore the levels, you won't have enough time with just 10 minutes. The original Sega CD version makes the timer reset back to 5:00 everytime you time travel, so you can stay on the same level for as long as you want (or as long as many time posts there are) without having to worry about time over.

>> No.2758447 [View]
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2758447

>>2758417
>ugly as fuck colour scheme and palette

not enough brown, right?

>> No.2684376 [View]
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2684376

>>2684346

>Except there's a time limit,

Yes, but in the original Sega CD version, the timer will reset if you're over 5:00 and time travel (either past or future).
So let's say the timer is at 8:30, and you time travel, it goes back to 5:00.

For some reason, this mechanic was taken out of the HD remake.

>> No.2598306 [View]
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2598306

>>2598289

Agreed, Sonic CD is beautiful.

Basically Sonic 1 on LSD.

>> No.2477153 [View]
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2477153

Sonic CD is so dreamy

>> No.2321703 [View]
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2321703

>> No.2256147 [View]
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2256147

>You CAN go to the Good Future after destroying the machine, but what does this benefit you over ust finishing the level?

Good Future levels are mostly a sort of "reward", they look prettier, there are virtually no enemies, you see animal friends running around happily, and yes, you have a lot more rings to collect. Yes, there is really no point going to the future once you already destroyed the generator in the past... but I don't think it's a flaw that they let you play the level in the good future. On the other hand, the bad future is a sort of punishment for going to the future without destroying the generator: meaner enemies, more hazards, less rings, everything is uglier.

I personally try to go for both, Good future AND getting all the time stones.

I actually think the level design isn't all that different from Sonic 1 and 2. But I can understand people not enjoying the exploration aspect, and yes, the game feels a bit weird if you just play to reach the goal without going for the past signs (however, playing Time Attack isn't all that bad either, some levels actually require good memorization and momentum in order to be finished quickly).

>> No.1193732 [View]
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1193732

So, about time traveling... not sure if this is common knowledge, but this isn't explained on the game manual and I really didn't see it mentioned anywhere, but I noticed it: if you're past 5 minutes into a zone, and you time travel (either past or future), the timer resets to 5'00''. This saved my ass many times when I was running out of time and I was still trying to find the generator/collectin rings.
When I played the demo of the HD remake (only palmtree panic round 1) I kepts timetraveling back and forth to test the game and little longer, and I noticed the timer doesn't resets, so you can only play 10 minutes of a round instead of... probably around an hour if you take all the time posts in a level. Can anyone confirm if this is also like this on the actual full version of the remake? Like, just wait until the timer gets past 5 minutes, then time travel, and check if the timer resets to 5' or if it just keeps going.

>> No.1193730 [DELETED]  [View]
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1193730

So, about time traveling... not sure if this is common knowledge, but this is explained on the game manual and I really didn't see it mentioned anywhere, but I noticed it: if you're past 5 minutes into a zone, and you time travel (either past or future), the timer resets to 5'00''. This saved my ass many times when I was running out of time and I was still trying to find the generator/collectin rings.
When I played the demo of the HD remake (only palmtree panic round 1) I kepts timetraveling back and forth to test the game and little longer, and I noticed the timer doesn't resets, so you can only play 10 minutes of a round instead of... probably around an hour if you take all the time posts in a level. Can anyone confirm if this is also like this on the actual full version of the remake? Like, just wait until the timer gets past 5 minutes, then time travel, and check if the timer resets to 5' or if it just keeps going.

>> No.1121618 [View]
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1121618

Yes, I also felt that change of vibe when Sonic 3 was released.
Sonic's sprite changed (for the worse, IMO) and the general art style became more "realist" (compare the color palette of Angel Island to either Green Hill or Emerald Hill), the psychedelic and trippy atmosphere of Sonic 1, 2 and CD was lost in 3.

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