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/vr/ - Retro Games

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>> No.9069398 [View]
File: 489 KB, 547x541, dc0qqwt-19ebd32f-9460-4484-a2fc-b6248c30451a.png [View same] [iqdb] [saucenao] [google]
9069398

>>9067002
I want the timeline where NiGHTS and Sonic Adventure switched places.
>Saturn Sonic Adventure trims the gameplay fat (i.e. Big who was there to showcase the Dreamcast's almighty fishing prowess), redesigns that occurred due to major games skipping a console generation either happen later or not at all.
>Dreamcast NiGHTS gets analog-default controller, way more polish, looks closer to PS2 version upon release, and gets expanded concepts such as Self, is remembered as a unique launch title.
>Due to the NiGHTS engine not being a thing yet, Sonic Xtreme developers don't waste valuable time on that dead-end; if it still gets canceled on Saturn, it made it further along to the point it was probably picked up as a streamlined PC exclusive.
This is a net good, shame Sega's priorities weren't aligned.

>> No.7080010 [View]
File: 490 KB, 547x541, dc0qqwt-19ebd32f-9460-4484-a2fc-b6248c30451a (1).png [View same] [iqdb] [saucenao] [google]
7080010

what do you think Sonic Adventure would be like on the Sega Saturn?

>> No.7029734 [View]
File: 490 KB, 547x541, dc0qqwt-19ebd32f-9460-4484-a2fc-b6248c30451a (1).png [View same] [iqdb] [saucenao] [google]
7029734

how do you think Sonic Adventure 1 would be like on the Sega Saturn?

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