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/vr/ - Retro Games

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>> No.6737965 [View]
File: 179 KB, 1237x975, goldensouls3.png [View same] [iqdb] [saucenao] [google]
6737965

I know Batandy sometimes posts here, so here's my feedback on the new Golden Souls 3 demo.

1: The primary fire on the fists feels redundant, there's no reason to use it when you can charge an upper cut that gives you armor. Maybe you could have it briefly stagger enemies or make it a flurry of punches, sorta like in fist of the north star. That would be sick.

2: The long jump feels somewhat inconsistent to me, I somethimes find myself crouching and jumping normally instead. This becomes annoying when your trying to clear a large gap, but you kill your momentum by crouching and fall into a pit. I think you should decrease the time required to crouch and trigger the move or speed up the crouch itself, whichever would work better.

3: Serenity Shrine runs like steaming rectum. It's an awesome looking level (All of them are mind boggling from a technical standpoint) , but playing at 35 - 40 fps just isn't very enjoyable. Maybe its the floating lights tanking the performance, but I don't know. It's not final, so I'm sure its going to get touched up in the future.

That's about it, whats there is rock solid and you should be proud of what you created.

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