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>> No.5550038 [View]
File: 641 KB, 832x936, statusbars2.png [View same] [iqdb] [saucenao] [google] [report]
5550038

>>5546896
>>5550037

>> No.4720674 [View]
File: 641 KB, 832x936, statusbars2.png [View same] [iqdb] [saucenao] [google] [report]
4720674

>>4720672

Yeah, that's a good point. Is there really no way to fix the hud in Zandro?

>> No.4695047 [View]
File: 641 KB, 832x936, statusbars2.png [View same] [iqdb] [saucenao] [google] [report]
4695047

>>4695041

It's from Requiem - https://www.doomworld.com/idgames/levels/doom2/megawads/requiem

>> No.4614859 [View]
File: 641 KB, 832x936, statusbars2.png [View same] [iqdb] [saucenao] [google] [report]
4614859

>>4614851

Try different cvars - hud_scale and hud_althudscale

Increase those and see what happens.

>> No.4578120 [View]
File: 641 KB, 832x936, statusbars2.png [View same] [iqdb] [saucenao] [google] [report]
4578120

>>4578106

I honestly would't be able to tell you, someone who knows DECORATE well would need to look into it. My rudimentary understanding is the statusbar is one object and cannot be chopped and moved around. Maybe it can with fancy DECORATE work, maybe it's easy, I just don't know, sorry.



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