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/vr/ - Retro Games

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>> No.4068420 [View]
File: 39 KB, 511x600, Gustavefig.jpg [View same] [iqdb] [saucenao] [google]
4068420

>>4068038
Yeah, It's a pretty weird chibi style even for its time, the only game with a similar style I know is Moon.
>>4068182
It's the usual shitposter that posts the same comment every thread, ignore him, he has a personal vendetta against these threads for some reason and each time a new thread is made he comes here telling there's only one guy posting to himself or that talking about the games is autism, and he posts this on random threads on /vr/ too, usually adding that people only talk about waifus or avatarfag for the entire threads.

>> No.3511004 [View]
File: 39 KB, 511x600, Gustavefig.jpg [View same] [iqdb] [saucenao] [google]
3511004

>>3510992
>I never knew of this correlation between SaGa and SD 2D characters.

The SD style and 2D have been fundamental parts of the aesthetic of the series, to the point that you could lack one but not the other, Unlimited had 2D realistic characters but Minstrel Song had 3D SD characters, all other games in the series except Scarlet have all 2D SD characters, even Imperial is big on this, converting all characters from the various games to Romancing SaGa 3 aesthetic in terms of proportions, style and spritesheets.
It's one of those unspoken rules or marks of the series, Kawazu loved his SD characters so I can feel what Anon meant, as much as he likes to continuously change stuff and make games as different and replayable as he does, I too don't think it was easy for him to let both 2D and SD characters go this time, even if it was a damn good jump.
I mean, basically every game that he produced or worked on as designer bar a few Crystal Chronicles and Last Remnant use SD characters, it's hard to ignore the signal sent with Scarlet Grace if you've played all the other games or know Kawazu's style.

>> No.2898978 [View]
File: 39 KB, 511x600, Gustavefig.jpg [View same] [iqdb] [saucenao] [google]
2898978

>>2898532
You can follow a guide if you want to get better in duels, there were even instructions in the official manuals about combo commands so you don't have to worry about cheating. Actually, the game even had PocketStation features, one of those was getting all kinds of arts formulas by talking to NPCs in various scenarios, it was a neat ideas but sadly the west never got the PocketStation...
Tools don't lose durability if you cast spells while in your party but they do lose it if you are in a duel, so it kind of balances it up though Minstrel Song did a better job at managing durability.
Actually, you'd want to break tools because they'll give you chips to use as currency, though most shops still give you the option to exchange tools for chips too, I don't remember whether the chip exchange amount is better or worse than the chip break amount though, but I think it's the same anyway.
The translation is actually not THAT bad in this one, some lines end up being pretty dry compared to japanese, but at least it's not as bad as Frontier and yeah, Gustave is a fucking awesome character, though I also really like Wil's story even though it's a more classic storyline, it gets real good as it goes on though.
>>2898858
Some characters don't have access to Martial Arts sadly, if you noticed Wil doesn't either, it's a strange decision since they're not even that strong in this game, once you get Hybrid Arts going you'll see some shit, like doing 4000 HP of damage to all enemies.

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