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>> No.4519440 [View]
File: 287 KB, 682x1024, RPD 7.62x39mm.jpg [View same] [iqdb] [saucenao] [google]
4519440

>>4519420
I've kind of always toyed with the idea of a Wolfenstein 3D mod where you play as like, some Polack or Ukraine descended OSS agent who goes on a rogue mission just a year or two after WW2 to assassinate Joseph Stalin, like a personal thing or something.
Like it'd feature the treasure hunting, looking for secrets, counting score, etc. The enemies would shout lines in bad pretend Russian, and the opening theme would be the national theme of the CCCP.

It'd feature a variety of guns, like Tokarev pistols to start with, Mosin Nagant rifles, PPS43 subguns, etc, but as you get into last episode (I'm thinking 3 would be enough), you start getting flamethrowers, SKS rifles, mounted DP28 machineguns, and then AKS-47 assault rifles.
The final boss would be Joseph Stalin in a tank, which you'd have to defeat with hand thrown anti-tank grenades, and he'd pop out and fight you with twin RPD machineguns.
Speaking of which, you should be able to dual wield a bunch of the guns, and they'd feature Duke 3D style reloading, brief pauses and immediately back into action, but it'd serve to distinguish weapons and their roles, to give you a reason to use different ones.

>> No.2757627 [View]
File: 287 KB, 682x1024, RPD 7.62x39mm.jpg [View same] [iqdb] [saucenao] [google]
2757627

>>2757398
>The only thing wrong with the Doom 3 shotgun was the wide spread it had,
I agree on that part, that was fucking terrible.

>design wise, it's sound was great,
Eh, it's ok. It could definitively had needed a better boom. And the way the CLANK from the pellets hitting walls would massively overpower the report of the blast itself was dumb and annoying.

>and it's look was sleek
It was chunky as fuck, that's one of my least favorite things with Doom 4 weapons, I can deal with them, but they're chunkier than even the Doom 3 weapons, and they were unnecessarily thick.

I've seen LMGs which are sleeker than the Doom 3 shotgun.

>and recognizable.
I'll give you that.

>Given the close quarters environments that you were always in, it made sense to have it be an insanely close range weapon, and you could still kill an imp in 2 or 3 shots from 10 meters away.

That's not a fucking good shotgun, Jesus, at that distance you would have reliably slain an imp with the original Doom shotgun with one shot most of the time.

If a shotgun in a First Person Shooter can't reliably drop a mook enemy in one shot at 10 meters, I'd say it's a pretty fucking SHIT shotgun.

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