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/vr/ - Retro Games

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>> No.4803485 [View]
File: 26 KB, 159x164, duke nukem zero hour.jpg [View same] [iqdb] [saucenao] [google]
4803485

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Im not a fan of the soundtrack but it has some decent tracks in it. To me it basically all revolves around the music used in.
> Gloom Keep
> Azure Agony
> Zugurrat Vertigo
And also the droning on part of the music track used for the level finish screen.

I like the Gloom Keep track (Track 10 or 11?) because it reminds me that for a soldier to be going on and on like Ranger does he'd have to be hopped up on all sorts of combat drugs, giving him all the fuel he needs to run for hours straight without passing out yet turn and twitch-fire at the sightest provocation. The music really goes along with that, like a deranged maniac driving down a desert road in a charger going 120 with nothing but vengeance on his mind.

I never knew it had a music track because I pirated it way back in the day when I first played the full version (2002), found it on an FTP search. I played the shareware version plenty of times without ever buying, because I was a teen and didnt have buying power.

I never new Quake 2 had a music track either, even though I owned the CD. I never played it with the CD in the tray, did full install so I wouldnt have to bother with it. I did not think that CD audio tracks being used for game music was a thing so I didnt expect it, I dont recall ever seeing it in the manual (the game didnt have much of a manual).

I was expecting music more like Doom from those games, except upgraded to command & conquer level quality. Not pulse pounding rock and roll in Q2 but more somber and menacing types of sci-fi tracks that would fit a survival horror genre. Q2 was essentially survival horror in my op because you Never get any sort of aid and the architecture was quite dark and menacing.

Did Half Life even have music?

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