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>> No.9733297 [View]
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9733297

>>9703091
VS Super Mario World

An arcade version of Super Mario World which features higher difficulty and new original levels.

A few notes about the game

-Mario advances automatically on the overworld, and at a quicker pace than the console
-Stars only give a single 1-up after touching ten enemies
-Stars don't last as long
-Mario cannot fly indefinitely with the Cape power-up. It is heavily gimped overall. Levels feature barriers and hazards which punish Cape abuse.
-Overworld contains no dead-ends. Switch palace dead-end paths now connect back to the main path.
-Switch palaces are now tricky levels that can easily kill you.
-Screen shift feature removed and not necessary for advancement in the game. This is to reduce the number of action buttons needed on the arcade cabinet to four: start, run, jump, spin jump. This meets the JAMMA standard.
-Pause function removed
-Dip switch adjusts number of coins for 1-up. Settings are 100, 150, and 200. 200 default.
-Dip switch adjusts timers speed between normal and fast. Fast default.
-Dip switch for starting lives between 1 and 99
-Arcade style continue screen with countdown to zero before going back to the title screen
-credit system with free play option

I've been mulling this thing over for a while now and I wonder if I should just go ahead and try to make the beta version and get most of the level design changes done then see if an ASM hacker might help me out with the system changes.

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