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/vr/ - Retro Games

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>> No.7301960 [View]
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7301960

>>7301918
> you guys would generally use the DPCM for sfx, no? or is it the noise channel?
Actually no lol. Personally i reserve square 2 for SFX and just use it for like arpeggio parts so i can interrupt it with SFX. Many games did this, but, there is no standard though. Sometimes the Noise channel is the best choice for some SFX too, because it can do things (like sword swhooshes) the squares just can't.
DPCM was usually just used for drum samples, but mostly not at all, probably because its Super Data Heavy, didn't sound that great, generally difficult to use, and on top of that also implemented wrong in hardware.it also was avoided because it causes problems with reading the controller, of all things, but that's a story for a different day

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