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>> No.3089154 [View]
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3089154

>>3088934
Already thought of a way to incorporate this into the level progression.

>>3088941
If I end up doing a map or two set before the one I'm at now (It's already set in hell, so explaining how you get there would be appropriate) I'll incorporate this idea. I could potentially even use portals and a scripting sequence to make it so that it looks like you activate the machine to teleport it in yourself.

>>3088951
I feel like I lack the foresight for mapping around massive level alterations but I'll give it a try because it's always a cool feature.
I'll keep gameplay mod compatability in mind.
Polyobjects are a good way to section off the twisting pipey areas that string the map together and I've gotten a few ideas for traps by fucking with them just now.

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