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>> No.5073971 [View]
File: 119 KB, 951x295, treetoptowndetail-copy.jpg [View same] [iqdb] [saucenao] [google]
5073971

>>5073724
t. miyamoto

>> No.4398543 [View]
File: 119 KB, 951x295, treetoptowndetail-copy.jpg [View same] [iqdb] [saucenao] [google]
4398543

>>4396926
>DKC didn't have good art.
Huh?

>> No.4331942 [View]
File: 119 KB, 951x295, treetoptowndetail.jpg [View same] [iqdb] [saucenao] [google]
4331942

>> No.4297569 [View]
File: 119 KB, 951x295, treetoptowndetail-copy.jpg [View same] [iqdb] [saucenao] [google]
4297569

>> No.4124020 [View]
File: 119 KB, 951x295, treetoptowndetail-copy.jpg [View same] [iqdb] [saucenao] [google]
4124020

>>4124014
I know you're baiting, but DKC is 100% 2D, the 3D is prerendered, but technically the game is all 2D.
On the other hand, SOTN actually uses 3D polygons, for example the clock tower when you're going upstairs to dracula's lair, or the chapel room with the cool 3D effect on the background as you move. A lot of assets on SOTN are actually polygons, just cleverly flattened, textured and disguised as 2D sprites.
As for aesthetics, I like both DKC and SOTN a lot. They aim for different kind of things, but both work amazingly.

>> No.4104115 [View]
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4104115

>>4104103
I think the idea was to get bigger resolution version of those, like the ones from the actual sillicon graphics computers instead of the SNES pre-renders.
I'd also love to see the original renders of the tree huts

>> No.4024331 [View]
File: 119 KB, 951x295, treetoptowndetail-copy.jpg [View same] [iqdb] [saucenao] [google]
4024331

>>4024329
>aged
There's that word again.

>> No.3806202 [View]
File: 119 KB, 951x295, treetoptowndetail.jpg [View same] [iqdb] [saucenao] [google]
3806202

I think DKC3 has the most impressive and variated graphics, but DKC1 had the best art direction.
The atmosphere on pic related is just incredible.

>> No.3491979 [View]
File: 119 KB, 951x295, treetoptowndetail.jpg [View same] [iqdb] [saucenao] [google]
3491979

>>3491663

He never said that anyway.

>implying this looks like shit

>> No.3243831 [View]
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3243831

>> No.3219219 [View]
File: 119 KB, 951x295, treetoptowndetail.jpg [View same] [iqdb] [saucenao] [google]
3219219

Just use a CRT TV, they still look stunning when the resolution isn't stretched to hell by modern screens.

>> No.3109021 [View]
File: 119 KB, 951x295, treetoptowndetail.jpg [View same] [iqdb] [saucenao] [google]
3109021

>>3109004
>frequently turning into a shit-tier rhythm game

Saying "shit-tier" doesn't automatically make your argument any more valid.

>the graphics are extremely bad because they throw away the main advantage of pixel art (higher perceived resolution).

I just think you're unable to appreciate different styles. I like traditional pixel art like in, say, Vampire Savior, but I also think pic related looks very pretty.

>> No.2893074 [View]
File: 119 KB, 951x295, treetoptowndetail.jpg [View same] [iqdb] [saucenao] [google]
2893074

>>2892302

I prefer this level from DKC1.

>> No.2741486 [View]
File: 119 KB, 951x295, treetoptowndetail-copy.jpg [View same] [iqdb] [saucenao] [google]
2741486

what are the comfiest-looking levels in the series?

I wanted to live in those tree top huts.

>> No.2719565 [View]
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2719565

>>2719551

Have you been reading the last posts in this thread? We're actually discussing DKC instead of shitposting.

>> No.2705814 [View]
File: 119 KB, 951x295, treetoptowndetail-copy.jpg [View same] [iqdb] [saucenao] [google]
2705814

You guys really think DKC looks ugly?

I still think this levels looks fantastic, I feel ultra comfy when I play this one.

Of course, I'm using a CRT, I could imagine it looking like shit on a modern screen with the wrong aspect ratio and all that.

>> No.2253501 [View]
File: 119 KB, 951x295, treetoptowndetail-copy.jpg [View same] [iqdb] [saucenao] [google]
2253501

>>2253474

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