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>> No.4850539 [View]
File: 330 KB, 638x526, new car rage.png [View same] [iqdb] [saucenao] [google]
4850539

>>4850492
yes indeed but its also a startling sign that given the capability to remap textures in realtime has been available for over a decade I think...
People are still saving textures into their wads using the doom graphic format instead of PNGs. At least across the board, because in modern wads youll often find a mix of doom gfx format and PNG in the wad... but if you were to find a 100% of one format it would still likely be doom gfx.
There's no strength to the doom gfx format anymore except for vanilla compatability outside of a source port. People should have left this behind years ago.

There is a minor strength to it allowing you to be able to make tweak changes to the master palette and its reflected for all the graphics without getting any potential color conversion errors for converting the graphics...
But if you're running Truecolor, which everybody including me on this toaster can do now, there's no reason to just make a damn awesome palette like the 2 I posted and save the sprites as being in that palette to start with, because it doesnt have any distinct weaknesses and if you want to change colors on something it would be better done with a Slade Translation at that point
And really Truecolor PNGs with alpha in them is a thing too, its a real pita to save graphics like that with any of the graphics editors ive used, but GZ doesnt have a problem just going 24 bit on everything.

>> No.4659715 [View]
File: 330 KB, 638x526, new car rage.png [View same] [iqdb] [saucenao] [google]
4659715

>>4659654
>>4659656
>>4659659
>>4659670
just when I thought it was safe to play my regular wads, now im going to have to load this one up and blow away a bunch of hours on it

>>4659608
>>4659512
And for the SSG id do something similar to make it nasty too, but also limited to only killing up to about 3 monsters at a time.
> two pellets cause "ShitstainDamage"
> one pellet causes 1d3 x 10.
> 8 pellets cause 4 points each.

And that means anyone hit by the two big pellets is going to have a bad day since those would cause about 74 each (though Imps who are closer than 256 map units could say they take 128 just to make sure they gib, while chaingunners could have a 50% chance to take 140 so they gib some of the time).

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