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>> No.8466582 [View]
File: 235 KB, 388x484, 65865.png [View same] [iqdb] [saucenao] [google] [report]
8466582

>TRESPASSER!

>> No.4619078 [View]
File: 235 KB, 388x484, Beserk_2.png [View same] [iqdb] [saucenao] [google] [report]
4619078

>>4618824
TRESPASSER!

>> No.4164473 [View]
File: 235 KB, 388x484, Beserk_2.png [View same] [iqdb] [saucenao] [google] [report]
4164473

TRESPASSER

>> No.3845308 [View]
File: 235 KB, 388x484, Beserk_2.png [View same] [iqdb] [saucenao] [google] [report]
3845308

>model is too similar to the guy with the grenade launcher and you can easily confuse the two
>very slow and telegraphed attack, stops dead in his tracks to try to hit you
>two melee attacks, but they're identical in timing, pattern and even damage

How do you go from the enemies in Quake 1 to this?

>> No.3636134 [SPOILER]  [View]
File: 235 KB, 388x484, 1480084742968.png [View same] [iqdb] [saucenao] [google] [report]
3636134

TRESSPASSER

>> No.3431997 [View]
File: 235 KB, 388x484, Beserk_2.png [View same] [iqdb] [saucenao] [google] [report]
3431997

TRESPASSA

>> No.1804359 [View]
File: 235 KB, 388x484, Beserk_2.png [View same] [iqdb] [saucenao] [google] [report]
1804359

JUST A SEC

>> No.1152889 [DELETED]  [View]
File: 235 KB, 388x484, Strogglem.png [View same] [iqdb] [saucenao] [google] [report]
1152889

TRESPASSAH!



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